Playing to Inspire, Engage and Create Change: Eco-Gamification

playing to inspire engage and create change ecogamification esp d 0

By 2015, more than 50 per cent of organisations that manage social innovation processes will gamify those processes, says Gartner, Inc, a leading information technology research and advisory company. Gamification is the concept of taking the ideas behind good games design and its mechanics, and applying them to non-gaming environments. It uses the principles that […]